writings

Books

R. Braga, G. Caruso (edited by), Piracy Effect, Mimesis, 2013

Caruso, G., Fassone, R., Ferri, G, Salvador, M. People, “Places, Games: A Model To Analyse Location-Based Mobile Applications” in Media and The City: Urbanism, Technology and Communication, Tosoni, S., Tarantino, M., Giaccardi, C. (Eds.), Cambridge Scholar Press, 2013

Caruso, G., Salvador, M. “Ready to Play a Mission Impossible?” in Zecca, F. (edited by) Il Cinema della convergenza. Industria,Racconto, Pubblico, Mimesis Edizioni, Collana Cinergie, Milano, 2012

Caruso, G. “A glance at this little big planet: il contesto geoculturale del mercato videoludico” in Cavaleri, A. (edited by) Video games e marketing. Modelli, strategie e identità del business dei videogiochi, Ludologica, Unicopli,Milano, 2010

Journals

Caruso, G., Fassone, R., Ferri, G, Gualeni, S., Salvador, M. “Games on Games. Game Design as Critical Reflexive Practice”, G|A|M|E – The Italian Journal of Game Studies, 5, 2016

Caruso, G. “LittleBigPlanet VS Be Kind Rewind” and “Scott Pilgrim Vs. The World: The Game VS Scott Pilgrim Vs. The World: The Movie” for Segnogame – special section for Segnocinema, 2012

Caruso, G. “Manipulate the Semiotics of Game Engine. Oltre la violazione del diritto d’autore” in Cinergie, Le Mani Edizioni, Recco (Ge), n.21, marzo 2011

Caruso, G., Fassone, R., Ferri, G., Salvador, M. Check-in Everywhere: Places, People, Narrations, and Games, in Comunicazioni Sociali Online, Università Cattolica del Sacro Cuore, Vita e Pensiero, 5, Milano, 2011

Caruso, G., Salvador, M. “The Dilated Fruition. Video Gamers and Movie Produsers” in Comunicazioni Sociali Online, Università Cattolica del Sacro Cuore, Vita e Pensiero, Milano, 3. 2010

Caruso, G. “The Dilated Fruition: video gamers and film lovers”, Bianco e Nero (journal of film criticism) n. 564, Roma, Carocci Editore, 2010

Conference papers and proceedings

N. Yildirim, J. Forlizzi, J. Zimmerman, A. Kass, T. Tung, G. Caruso et al., “How Experienced Designers of Enterprise Applications Engage AI as a Design Material”, CHI 22, New Orleans, USA, 2022

Caruso, G., Fassone, R., Ferri, G, Gualeni, S., Salvador, M. “G|A|M|E on games. The meta panel”, Digra Conference, Atlanta, 2013

Caruso, G., Fassone, R., Ferri, G, Salvador, M. “Persone, narrazioni, giochi. Un modello di analisi per app geolocalizzate” in Bisoni, C., Innocenti, V. (Eds.) Media Mutations, Mucchi, Modena, 2013

Online articles

S. Vinod, Systems Thinking case study — Social impact of the ‘green’ transition, Medium, 2023 (contributor)

G. Caruso, The Future Prompt://How AI is Transforming Design, Medium, 2023

A. Fontana, “Tomorrow’s Trade Fair” in unintended stories, Medium, 2023 (contributor)

S. Vinod, Guide to systems thinking- with Acumen Academy’s Systems Practice course, Medium, 2022 (contributor)

A. Fontana, “Forget Artefacts. Design Speculative Lifeworlds instead!” in unintended stories, Medium, 2021 (contributor)

G. Caruso, “Conversations from the future” in Speculative Futures Milan, Medium, 2020

G. Caruso, “Quantum Alpaca. A play-based method to reframe design problems” in Speculative Futures Milan, Medium, 2020

Caruso, G. “Nintendo Wii: storie di corpi e ultracorpi”, Videoludica.com, 2007